3 star restaurant ⭐
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After a day of work, Chiikawa (they/them) and Hachiware talk about wanting to try a prestigious place and stumble on a restaurant that claims to be “three-star.” Even from outside, something feels a little off, but curiosity wins and they step in.
Once they went into the restaurant, they saw three living Shooting Stars were pinned to the wall!

Inside, the “fine dining” vibe quickly turns eerie. Staff usher the pair through odd “prep” steps (a sudden bath; even tortilla-style wrapping). The tone flips from cute to unsettling as Chiikawa and Hachiware realize they’ve walked into a trap rather than a treat.
Chiikawa and Hachiware realized it was not a great place and they tended to leave. However, the staff stopped them. Chiikawa were really scared!
Even Chiikawa were really scared and terrified, but they still carried the courage and tried to stopped the staff. Chiikawa also hinted Hachiware to rescue the three-star that were pinned at the wall.
Chiikawa doesn’t try to argue with the staff or remake the setting and secondary control keeps Chiikawa in approach mode. Their reason naturally points to a mastery-approach goal (figure out how to rescue). They shrink the problem into doable moves: get close without drawing attention, untangle one Star, then head for the exit. Each action is small, fast, and adjustable.
Finally they saved the three stars and they escaped from the restaurant together. Then three star made a great meal for Chiikawa and Hachiware for gratitude. After success, “we help” feels more like part of who they are, making future approach goals more likely.







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