earn “armor" ⚔️π‘️ πΉ π‘️
Chiikawa wants to get stronger like Hachiware and Usagi, so they take on small quests (like defeating bugs or cleaning tasks) to earn “armor.” However, the tasks are difficult, and Chiikawa often feels anxious and uncertain about success. Eventually, Chiikawa manages to complete one task and receives a small armor piece, leading to joy and pride.
At the beginning, Chiikawa sees others being brave and strong but doesn’t believe they can do the same. Their low perceived control (“I can’t defeat the monsters like them”) creates fear and anxiety. The value of becoming strong is high, but since Chiikawa doubts their ability, this combination leads to hopelessness and avoidance motivation. Chiikawa hesitates to try new challenges.
When Chiikawa starts small and completes a minor task, perceived control rises (“I can do it if I try small things”). The high task value (wanting to protect friends and be strong) combines with increased control, leading to positive activating emotions like hope, enjoyment, and pride. This fuels mastery motivation—Chiikawa wants to keep improving.
After earning armor, Chiikawa’s future expectations become optimistic. They feel joy and confidence, anticipating more success.
Control-value theory suggests that these emotions reinforce intrinsic motivation. Chiikawa now values the process of growing, not just the outcome.


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